Game engine tests and strategy choices
TarotClub » Devlog
This is the first post dedicated to TarotClub development.
1. Game engine tests and choiceI already have the game engine, I mean for the card playing stuff. What was I looked for was mainly a Graphics engine. My key points were :
- Full C/C++
- Support different render backends (OpenGL, Metal, Vulkan) (since OpenGL will be deprecated on Mac)
- MIT or GPL
My final choice will be : SDL + ImGui !
ImGui will be used for game menus and advanced GUI stuff (chat, statistics...). It will not replace in-game HUD things.
2. Strategies (Open source, paid release)
The game will remain open source, but no any pre-build free binaries will be available. The game will be only available on paid platforms (Itch.io / Steam).
3. Project management & depot
4. Testing code
To choose the graphics engine, I tested to implement the following featues :
- Title screen + title animation
- Game main menu
- Scrolling background
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TarotClub
French Tarot Card Game
Status | In development |
Author | D8S Apps |
Genre | Card Game |
Tags | lobby, Multiplayer, Tarot |
More posts
- New test buildsDec 01, 2021
- First solo game achievedOct 28, 2021
- We build the board sceneSep 30, 2021
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