We build the board scene


Ok then we are building the main board scene.

My global architecture is clean, the main game loop is perfectly integrated with the network part. These two parts are separated by agnostic interfaces, maybe this will help porting the game on the browser in the future.

The board scene contains top-bar menu and a chat window, which is working fine. Any message typed is send to the server/lobby (tcp/ip) and then foreward to all connected players.

Next step is to continue the game loop, objective is to be able to play a 4-players game without any announcements (nearly auto play). Then, I will deliver the first alpha demo for download!

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